This is for me and for anyone else who just can’t let it go, despite knowing we really should. However, I am a romantic sap, and I can’t leave it there. A reality that the events of ‘Firewatch’ are an escape from.
A fittingly impersonal, almost deadened response that brings both Henry and the audience back to disconcerting reality. While he’s infinitely less likeable than Delilah, he’s still a complex character who’s suffered tremendous trauma and is. Even there however, ‘Firewatch’ shows how it shines despite these minor narrative choices when Ned tells our hero how he’s sorry about his wife. Nothing really happened and everything was totally out of. The same can be applied to Firewatch’s antagonist, Ned Goodwin. When I first finished Firewatch, I wasn’t a big fan of the flow of the story. Firewatch let’s you decide if you want to dwell on the past or rise to the occasion. Delilah is never meant to be anything more than a representation of the fact you can’t run away from your problems, and after the initial shock of the ending I was actually really pleased with that fact. The ending of the game ties directly into the relationship between Ned Goodwin and his son Brian. As a writer, I have to say this, because the end of Firewatch is perfect in its ambiguity. It is suggested that either this character or the Teenage Girls are responsible for breaking into and wrecking the station. Warning: This is me ruining the ending of Firewatch. Ned Goodwin Summary At first known as 'The Figure,' he is initially an unknown character in Firewatch that was spotted on the way back to the Lookout Station on Day One.
Henry finds Neds makeshift bunker, along with items stolen from the government camp, the lookout towers, and the teenage girls, who Delilah confirms have been found safe. However, the presence of technical issues and the games ending were both subjects of criticism. Moosetashioedmonocle Fandoms: Firewatch (Video Game) Firewatch starts off with Henry’s personal life trials as a prelude to the main story.